Larian says Divinity's character customisation will be 'even better' than Baldur's Gate 3's: 'More colors, more options, more control'

Baldur's Gate characters
(Image credit: Larian Studios)

It wouldn't be a Dungeons & Dragons-inspired RPG unless it featured character creation, and Larian's character creators have certainly improved over time. While Baldur's Gate 3 is easily the studio's best in terms of sheer fidelity, Divinity: Original Sin 2 had a bit more personality—cannibal elves, playable skeleton versions of each race, and so on. Larian said in a Reddit AMA Friday that the upcoming Divinity game should have the best character creation in the series.

"We are planning to have an even better one [than Baldur's Gate 3]! More colors, more options, more control," commented Alena Dubrovina, Divinity's art director in response to a question from Suspicious_Force_890. Redditors quickly retorted with all sorts of requests for sliders, body types, and customizable origin characters.

Dubrovina's comment isn't much to go off of, but the note about "more control" does make me think we are in for sliders at the very least. I'm curious to know if we can expect the return of certain character creation features that had nothing to do with how my character looked—will Divinity, which in the past has boasted a classless system a la Fallout or the Elder Scrolls, retain its loose build presets like rogue, warrior, or the more exotic "Shadowblade?"

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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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