Diablo 4 players pleasantly surprised to find the first boss of the new season is a challenge for once: 'it's nice to actually have to think and prepare for fights'

An axe-wielding Enraged Headless Husk attacks a barbarian
(Image credit: Blizzard)

The Diablo games have odd ideas about difficulty. If you played Diablo 3 on normal you probably didn't have to drink a single health potion until the end of act one. Cranking things up was the way to go, and plenty of people think the same is true of Diablo 4. Hard is the new normal—especially since, as well as offering slightly more of a challenge, it also rewards players with 75% more experience from monster kills and 75% more gold.

It's still not the difficulty you go to if you really want to feel the pain, since there's expert, penitent, and multiple levels of torment above that. In fact, players starting a brand new character to try out each new season expect to have a smooth introduction even on hard—which is why Diablo 4's seventh season, the Season of Witchcraft, is a bit of a shock.

On the Diablo 4 subreddit, players are sharing their surprise at this difficulty spike. "I have 2000 hrs in D4 and my Barb can't kill him on Hard", says HiFiMAN3878. "Glad it’s not just me", commiserates how_sweet_it_is. "That barrier man. Playing on Hard and had to leave to do random events to gear up", before clarifying "I enjoy the challenge and it's nice to actually have to think and prepare for fights."

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Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.