Diablo 4 is gearing up for another major loot overhaul before its next expansion arrives next year

Close up shot of Diablo 4 Vessel of Hatred character Neyrelle
(Image credit: Blizzard)

It's almost hard to believe that a little over a year ago Diablo 4 looked like a completely different game. Blizzard pried it open and rearranged how loot works, giving the action RPG a solid foundation to build off of over the following seasons.

The constantly evolving nature of live service games, however, means that enough stuff has been added over the last year that some of those older changes have grown a little stale in comparison. And now Blizzard has turned its attention back towards them as Diablo 4's second expansion is on the horizon.

Diablo 4's two methods of crafting—if you can call them that—stick out as features that solved necessary problems at the time, but are now more of a nuisance than anything. Blizzard added tempering and masterworking to keep loot from feeling static. Both systems give any piece of gear the potential to be an upgrade by letting you customize what stats are on them and how powerful they are. The problem is that both of them are based purely on luck.

Blizzard has been hinting at another major overhaul to Diablo 4 ever since it put out the 2025 roadmap. The first expansion threw out the old leveling system and I expect the next expansion will do something similar. Based on the fact that they sent several build guide writers to test what's coming at Blizzard HQ recently, I think skill trees are next in line for a rework. And in a game like Diablo 4, where loot accounts for 80% of your character's power, it would make sense to take a look at that in the final season before the expansion.

Fletcher stressed that Blizzard wants as much feedback as possible before season 11. He didn't provide a date for when the PTR will open, but it might be sooner than usual.

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Tyler has covered videogames and PC hardware for 15 years. He regularly spends time playing and reporting on games like Diablo 4, Elden Ring, Overwatch 2, and Final Fantasy 14. While his specialty is in action RPGs and MMOs, he's driven to cover all sorts of games whether they're broken, beautiful, or bizarre.

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