It's a happy ending for the artist whose work was stolen by Bungie and used in Marathon: She's credited in the game as 'visual design consultant'
The important in-game credit hopefully comes on top of a substantial amount of money from Bungie.
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It came to light in 2025 that Bungie had stolen work from artist Antireal and used it in Marathon—and I don't mean in the "borrowed ideas from" way, I mean in the straight-up "copied and pasted" way. The situation was made doubly awkward because this had happened previously, in Bungie's other game Destiny 2—and more than once.
Bungie copped to the theft, which it said had actually been committed by an artist who was no longer employed at the studio, and promised a "thorough review" of Marathon's assets to ensure that nothing else was being used without permission.
Several months later, Antireal said on X that the matter had been resolved to her satisfaction. We still don't have any details on the deal they arrived at (which presumably involved some cash) and probably never will, but one very cool consequence has come to light following Marathon's release: Antireal is listed in the game's credits, conveniently posted on the Bungie website, as a freelance visual design consultant.
In some ways, it might seem like a fairly minor thing: Just tack another name into a very long list of credits, and forget about it. But for a working artist, this is a big deal. It sucks that the whole thing is rooted in stolen work, but an art credit in a major videogame release, and especially one with a visual style as distinct and powerful as Marathon's, is meaningful. Even if the game tanks (and for the record, I don't believe it will), years from now people look back on it and say, god damn, that looks good.
Of course, every silver lining has a cloud, and this is no different: On December 24, just a few weeks after saying the matter had been resolved, Antireal discovered her art had been used on a licensed Xbox controller. "It never ends," she wrote.
it never ends 😭 https://t.co/fHD5H2XlSe pic.twitter.com/HUtLmRGhhQDecember 25, 2025
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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