Until Dawn remake dev hit by bone-deep layoffs just a month before the game comes out
Ballistic Moon confirmed the news on LinkedIn.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
With exactly one month to go until the remake of the rather excellent PS4 horror game Until Dawn finally hits PC, its devs have been hit by layoffs. In a statement posted to LinkedIn, UK studio Ballistic Moon announced that it had made "the tough decision to significantly scale down our team to secure the future of our studio."
The number of staff affected has not been disclosed, but some former devs have taken to social media to announce their redundancies and seek new work (via Game Developer).
"After two exciting years working on the wonderful Until Dawn 2024 at Ballistic Moon I am unfortunately being made redundant as a Technical Designer," wrote former BM dev Harry Williams. "I have recently been informed that my current role as an Animator at Ballistic Moon is being made redundant. I worked on Until Dawn for more than a year with an amazing and talented team of individuals," wrote Kshitij Gupta. "As is currently the way of things," wrote former gameplay programmer Rudi Prentice, "I've unfortunately been made redundant at Ballistic Moon."
"As is currently the way of things" is right. As you're almost certainly aware, the last two years have been an absolute bloodbath for games industry devs, who have been hit by layoff after layoff at studio after studio. Developers whose jobs are stressful and unstable at the best of times have been existing under a sword of Damocles, living in fear about when—not if—they would lose their livelihoods.
At the beginning of this year, we published a chart showcasing the impact of over 16,000 layoffs that had buffeted the industry at that point. Were we to revisit that chart today, it would somehow paint an even bleaker picture. Aside from Ballistic Moon, we've seen major layoffs at Bungie, Relic, Intercept, and plenty of others: A mass sacrifice of talent on the altar of short-term thinking and short-term profits.
Until Dawn is set to launch on October 4, and is an Unreal Engine 5 remake of the 2015 PS4 game from Dark Pictures and The Quarry studio Supermassive Games. We're rather keen on trying it here at PCG—the original game was a rollicking good time that put Supermassive on the map back in the day, and its continued absence on PC has been a real shame. Apparently, though, that enthusiasm isn't enough to save BM's devs from the axe.
I've reached out to Ballistic Moon to get more info on the layoffs, and I'll update this piece if I hear back.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

