Dying Light: The Beast's release date has been moved forward by one whole day
Hope you didn't schedule time off for the launch.

A couple of months ago, Techland pushed back the release of first-person zombie kicker Dying Light: The Beast by four weeks "to allow for extra polishing work". I guess that work took less time than they expected, but only slightly less time. After moving the launch back to September 19, it's now been moved forward again. To September 18.
"Seeing the excitement from our community for the return of Kyle Crane in Dying Light: The Beast," said franchise director Tymon Smektała, "and knowing the game is ready, we wanted to do something special for our players. We pushed ourselves to make the impossible possible, and that's why we’re releasing the game a little earlier. I can't wait to see players' reactions when they finally step into the world of The Beast."
More than a million players have pre-ordered Dying Light: The Beast, and Techland is eager to keep them happy. They and anyone else who pre-orders has been promised "an exclusive new reward", though what that reward is they haven't said. It'll apparently be revealed during launch week.
Our own FPS expert Morgan Park got to play an hour-long demo of The Beast and came away impressed by its size. Though it started life as an expansion for Dying Light 2, and will still be free for anyone who forked out for Dying Light 2: Ultimate Edition, it's apparently closer to a full new entry in the Dying Light series.
"The Beast is a much larger game than I assumed it'd be based on its non-numbered subtitle", Morgan said. "It has a completely new map, characters, and story—Smektała said his last playthrough was around 37 hours with the main story and sidequests considered. It's not a standalone expansion, it's the next Dying Light game."
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.
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