Battlefield boss Vince Zampella: 'The only reason that Call of Duty exists is because EA were dicks'

Soap from Call of Duty making a face
(Image credit: Activision)

Medal of Honor: Allied Assault was a big deal back in 2002. Its cinematic take on World War II, and especially the Omaha Beach landing, earned it our Best Action Game of the Year award, and made it one of 2002's must-play games. The third in the Medal of Honor series, it had been farmed out to a new developer called 2015, Inc. Publisher Electronic Arts decided not to keep 2015 on for the inevitable follow-up, however, bringing the series in-house.

Which left 2015 at a loose end. Having been given a tight deadline to crank out a franchise entry and then absolutely smashing it, the studio assumed it would be allowed a second chance. When EA decided not to keep them around, a chunk of 2015 including Allied Assault's development director Vince Zampella went to EA's rival Activision, started a new studio called Infinity Ward, and invented Call of Duty.

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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