A Dispatch sequel is a whole lot more likely now that Dispatch season 1 is such a big hit: 'We're going to have to at least think about season 2 now'
Ad Hoc Studio wasn't sure whether more Dispatch would be possible before it came out.
The superhero workplace comedy Dispatch is something of a surprise hit: A relic of the Telltale era (and made by a studio founded by Telltale veterans), it sold one million copies in just 10 days. And even though the first 'season' of Dispatch isn't fully released yet, that success has significantly boosted the possibility of a second season.
"We're going to have to at least think about season two now," Ad Hoc Studios co-founder Pierre Shorette said in a Friends Per Second podcast interview (via GamesRadar.) "That was a question mark three weeks ago. So that's great—it's a very cool problem to have."
Three weeks ago, to clarify, was just a few days before Dispatch launched.
And it is a cool problem to have: As PC Gamer's Jody Macgregor pointed out last week, there's been no real inheritor of Telltale's legacy, which in the wake of the studio's unexpected, messy ending proved to be less enduring than we might have expected. Telltale mattered, yes, but did it really? You'd be forgiven for wondering exactly how, given the unfilled void left by its passing.
Whether Ad Hoc can or will be the Telltale for a new generation, or if Dispatch turns out to be a flash in the pan, remains an open question for now, but it's clear there's real interest here: As recorded by SteamDB, Dispatch launched to 12,707 concurrent players on Steam, a number that bounced up to 66,000 on October 29 when episodes three and four released, and then doubled from there to more than 131,000 when the fifth and sixth episodes dropped on November 5.
It's likely the game will surpass even that number when the concluding episodes arrive on November 12—and figures like that do make a very compelling argument for more, don't they?
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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