Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
You've gotta hand it to the Diablo 3 team lately. It seems like almost every day, they're coming out with some kind of promise on how to improve the game based on community feedback. (This week, I think it actually has been every single day.) The latest such statement came from a forum discussion on how it's often very difficult to farm as efficiently in a group as you can solo. This is problematic in an always-online game with a strong multiplayer design focus.
"We are looking to improve co-op farming efficiency in 1.0.8," Senior Technical Designer Wyatt Cheng wrote. "Co-op play in general is a big focus of the 1.0.8 patch and efficiency is definitely one component of that. Co-op is already more efficient for some players, but this is the exception rather than the norm. The degree of co-op efficiency depends heavily on the co-ordination of the party, skill builds, and the relative gear level of the teammates. Since launch we've made some modest changes to encourage co-op play but there's still room to go farther. At the same time, we don't want to go so far as to make multiplayer feel 'mandatory' for those who prefer to play solo, but we still want to err on the side of being co-op favorable."
This comes on the heels of assurances that focus will be shifting away from the auction house , and itemization will be tweaked to hopefully alleviate the feeling of grinding for hours and finding nothing useful.
From what I've heard so far, 1.0.8 might get me back into Diablo 3 for the first time since last fall. It certainly seems like the team is moving in the right direction now, but the launch backlash was so strong, that it might take a full expansion (which we know is on the way) to get a significant number of people to return to Sanctuary.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.


