Dev diary shows how Star Citizen's alpha 3.0 will make space travel more 'Hollywood'
Cloud Imperium Games revamps the Quantum Travel system.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Everyone remembers the moments in Star Wars where a ship shoots into a hyperspace tunnel and all the stars become a blur, and Star Citizen wants to add some of that Hollywood drama into its upcoming alpha 3.0, according to the latest development diary.
At the moment Star Citizen's interplanetary travel is a binary system: every 'short' journey looks and feels the same, and over a particular threshold those effects change to mimic a 'long' journey. It's not particular dynamic, and it's something the developers wanted to address, so they've created a new system in which your speed ramps up and down depending on the length of your journey, and each stage looks and feels different.
You slowly accelerate and if your journey is long enough for you to hit a certain speed you'll enter a new travel state with massive acceleration, which the team likens to hitting 88 mph in the Back to the Future films. You'll carry on accelerating to a top speed, cruise, and then your speed ramps down as you approach your target.
And it's not just mathematics in the background: that's all accompanied by some impressive visual effects that add some Hollywood pizzazz. You get a big acceleration boom accompanied by cones of colour streaking off the front of the ship, and then flares trailing off the back. Different ships will have different colours, so two crafts shouldn't feel alike. Then when you exit this ultra-fast travel state you'll get a similarly impressive explosion.
All the information comes from the latest Around the Verse video, a series that chronicles the development of the game. Alpha 3.0 can't come fast enough for fans, who have done more of their fair share of waiting for it. A version is currently being tested and all backers should have their hands on it soon.
Skip to 16:10 in the video to watch the team talk about the system (before that is the latest update on squashing bugs), and at 24:00 you get to see the visual effects.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.


