Camelot Unchained developer announces a second online game before finishing the first
Because designing an MMO isn't hard enough.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Camelot Unchained, an MMO from the lead designer of Dark Age of Camelot, had a successful Kickstarter campaign back in 2013, but it looks no closer to launching than it did six years ago. The first beta, initially planned for 2015, didn't appear until 2018 and there's still no word on a release date. In the meantime, City State Entertainment has been working on a second game, Colossus, due out by the end of the year. Oh dear.
Colossus uses Camelot Unchained's engine, but it's otherwise a separate game—a co-op PvE affair. It's a pretty wild state of affairs for a studio that's struggled to get its previous game off the ground. In an interview with MassivelyOP, CSE boss Mark Jacobs admitted that developing the second game had slowed Camelot Unchained down, but that the new game also netted the studio more investments that helped it make more hires.
"[W]ithout the push on Colossus, we wouldn’t have gotten the additional investment in CSE from our investors, which was used, in part, to expand the team significantly," he said. "That, in turn, resulted in work that will speed up the remainder of CU’s development, as well as add things that weren’t planned for CU at launch."
Over the last six months, the team's been working on a Linux-based server stack, matchmaking, tower defence features, improved NPCs and more, which will apparently benefit both games. More will also be added over the next six months.
As MassivelyOP notes, some of the money raised by the Kickstarter went into developing Camelot Unchained's engine, which Colossus takes advantage of. They have, in part, funded a game they never knew about. They will, however, be getting some compensation.
Every backer will get a free copy of Colossus and in-game currency. If Colossus is "exceptionally successful" backers will also be given more in-game cash from the game's profits. A percentage of those profits will also be spent on Camelot Unchained.
Jacobs reckons that CSE is going above and beyond by offering these things. "Legally, there was nothing stopping us from working on multiple games nor any requirement to give our current Backers any discount on it. Once we made the decision to work on Colossus, the investors (including myself) put in additional money to cover the studio’s cost for both CU and Colossus and left the PayPal money in the PayPal account. Once again, there was no legal requirement that we do that, since we are still working on CU, but I believed it was the right thing to do."
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
If this doesn't cut it, backers can also get refunds.

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

