
Christopher Livingston
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.
Latest articles by Christopher Livingston

Light No Fire: Everything we know about Hello Games' planet-sized survival game
By Christopher Livingston last updated
Warm-Up Sean Murray's follow-up to an infinite sci-fi universe is a single planet—but it's a big one.

If you think the citizens in city builders are grumpy and needy, try pleasing a bunch of jealous Roman gods
By Christopher Livingston published
Vis Major In city builder Nova Roma, the gods can make life easier for you—just don't turn your back on them.

'A firm announcement is dependent on this final stretch of work': Fans are spinning out over extraction shooter Sand's lack of a specific March release date
By Christopher Livingston published
News We're running out of March.

I've finally found my true calling, and it's kicking people out of national parks for the slightest infractions of the rules
By Christopher Livingston published
Take a hike Ranger's Path: National Park Simulator lets me protect nature by sending hikers packing.

This game about running a '90s video rental store is the first job sim to really grab me since Schedule 1
By Christopher Livingston published
News Be kind and rewind.

Is Reacher's Alan Ritchson a Kojima nerd? 'The Dream' he says next to a picture of him as Solid Snake, adding: 'La Li Lu Le Lo'
By Christopher Livingston published
News The extremely large action man might be an extremely large Kojima fan.

Cities: Skylines 2 boss says they 'completely overestimated' the Unity engine's capabilities
By Christopher Livingston published
News "Our mistake was to bank on something that was not yet proven," says Colossal Order CEO Mariina Hallikainen.

'Insanely punishing' survival game Atlas is being distilled 'into a more accessible form' for Ark: Survival Ascended's new DLC
By Christopher Livingston published
News The Tides of Fortune update will let players craft a customizable ship and sail it across a simulated ocean.

Palworld's Bucky got off a plane to find 'about 8,000 Discord messages from Palworld fans' who really wanted him to know about Pickmon: 'God bless their little hearts'
By Andrea Shearon published
News There is not a soul in Palpagos who forgot to message Bucky.

Dead By Daylight devs reckon the game has 'at least' another 10 years in it
By Rich Stanton published
News "We just made a game ready to walk away. But it worked, and people wanted more, and so we gave them more."

Vin Diesel's character in Ark 2 was originally written as a nerd: 'Yeah, that ain't gonna work'
By Christopher Livingston published
News A bit of retconning took place when the Fast & Furious star joined Ark 2.

Dispatch's character and concept artist was picked up on ArtStation 'as a last resort', a temporary solution 'to get us through the pitch phase', before defining the entire game's artstyle
By Harvey Randall published
News Emergency call.

Garry's Mod creator says programmers over-relying on AI is like using too much porn: 'You lose your ability to ejaculate using your imagination'
By Christopher Livingston published
news However, Facepunch Studios founder Garry Newman does use AI regularly: "It makes my job so much easier."

Garry Newman says companies have tried to buy Facepunch but the only reason to sell it would be for money 'and I feel like I've got enough money'
By Rich Stanton published
News "Why not just enjoy what I've got and keep building it."

Facepunch is 'talking to people' about a Rust movie: 'We definitely had interest'
By Fraser Brown published
News The Adventures of John Rust.

Garry Newman says his game creation platform s&box will 'probably' be priced similarly to Garry's Mod
By Christopher Livingston published
News That's great news in the age of $80 games.

Garry Newman says he originally expected Garry's Mod to make 'about $30,000' as a 'best case scenario'
By Christopher Livingston published
News And his expectations for GMod successor s&box are similarly "rock bottom" when it launches next month.

If you miss the old NBA Jam games, this new Harlem Globetrotters game looks like a slam dunk
By Christopher Livingston published
News The Globetrotters are celebrating a century of basketball swagger with a new game.

An hour of puzzle-solving in the quirky world of Big Walk is the most fun I've had in co-op in ages
By Christopher Livingston published
Buddy System Teamwork makes the dream work.

You can play Big Walk before launch, but only if you take a big walk to the publisher's office to play it in person
By Christopher Livingston published
News You can register for an in-person demo, but don't expect to see one on Steam.

The makers of idle farming sensation Rusty's Retirement have announced a new game, and this one's taking over your whole screen
By Christopher Livingston published
News Mister Morris Games have been anything but idle.

More than 800 gamers took an exam to prove they could complete an '80s adventure game without peeking at a walkthrough—and only 2 passed
By Christopher Livingston published
News Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.

This dice-rolling roguelite is like Balatro on steroids, and its bosses are pure evil
By Christopher Livingston published
News Your hand will quickly be filled with enchanted dice and magic rings. Clutch them tightly.
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