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Life is Strange is being made into a live-action series

Square Enix and Legendary Digital Studios have announced plans to create a new live-action digital series based on Dontnod's award-winning episodic adventure Life is Strange. The project is being developed in conjunction with DJ2 Entertainment, which recently completed production on the upcoming Sonic the Hedgehog flick. 

It's not known how closely the series will cleave to the game, although it sounds like it won't stray very far. “Life Is Strange follows the story of photography enthusiast Max Caulfield, a high-school senior who discovers she can rewind time while saving her best friend Chloe Price,” the announcement says. “The pair soon find themselves investigating the mysterious disappearance of fellow student Rachel Amber, which uncovers a dark side to life in Arcadia Bay.” 

“Life is Strange is one of those rare properties that combines incredibly developed characters and storylines with deeply engaging gameplay. It lends itself perfectly to live-action imaginings,” Legendary Digital Studios SVP Greg Siegel said.   

“We’re proud and excited to be working alongside Legendary to realize a new version of Arcadia Bay and Blackwell Academy complete with our rich cast of realistic, believable characters and memorable events,” Square Enix VP Jon Brooke added.   

There's no word on casting—the announcement is really just a “this is happening” kind of thing—which makes this a perfect time to kick around ideas about who'd be best in various roles. And in case you'd forgotten, or just overlooked the matter for some reason, the first episode of Life is Strange is free, now and forever (or at least until somebody at Square Enix changes their mind) so there's no reason not to give it a look if you're curious what it's all about. We've got a few things to say about it ourselves, including a review, thoughts about its ending (spoilers!), and some ruminations on how Life is Strange channels Twin Peaks.

Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.