Halo Reach on PC is being shown off today (Updated)
And should be playable for Halo Insiders in June.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Halo: The Master Chief Collection's upcoming PC release will be the first time most of the games have left Microsoft's consoles, and thankfully 343 Industries and Splash Damage have been taking their time with the port, getting the controls and UI up to snuff. Reach will be the first one out of the gate in a staggered release schedule, though none of the six games have yet received a release date.
Public tests, meanwhile, have been postponed—the original plan was to start in April—while the developers spend more time getting it ready. Last week, community director Brian Jarrard said that it probably wouldn't start before E3, though progress was being made.
If you've signed up to the Halo Insider programme, you'll be able to take an early look, presumably not long after the fan celebration. In response to questions about the event, Jarrard explained that the test phase would be starting soon and that Reach would probably be playable at E3.
"Flighting should begin rolling out to Insiders in June," he wrote. "But, it's highly likely that a representative work-in-progress flight-build slice of Reach PC will be on hand in Microsoft's booth at E3."
There's still no official date yet, but Microsoft will host fan celebrations during the Xbox E3 press conference across all Microsoft Stores, featuring news, first looks and details from the Xbox briefing. You can also see it in action during a live show-and-tell today at 1:30 pm PT on Mixer.
Update: This article originally stated that the build shown during today's livestream would be playable during the fan celebration events in Microsoft Stores. Jarrard has since clarified on Twitter that that was a mistake.
We will show off a tiny slice of Halo: Reach today, but the build will not be playable at Microsoft Stores - that was listed in error. Insider flighting is getting closer though. Stay tuned for the May update blog and today's stream for more info! https://t.co/U4cFovjvxWMay 29, 2019
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

