The Iron Oath is a party-based tactical RPG where time and choices matter
A new trailer revealing Iron Oath gameplay debuted today at IGN's Summer of Gaming livestream.
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After raising more than double its $45,000 on Kickstarter, the old-school tactical-RPG The Iron Oath is set to arrive on Steam later this year. A new gameplay trailer that appeared during today's IGN Summer of Gaming livestream served up a closer look at what it's all about.
As the head of a mercenary company in a medieval fantasy world, you'll lead your fighters in turn-based combat across a variety of missions whose outcomes will have an impact on both your underlings and the world around you. The passage of time is also a factor: As the years go by, your characters will age, and the game world, made up of five unique regions and biomes with multiple hubs in each, will change.
"Cities can be overtaken, destroyed and rebuilt; while various factions can emerge, rise and fall," the Steam Page says. "A playthrough can potentially last hundreds of years, resulting in many changes to the initial world state."
The combat looks good, but it's the promise of in-depth management systems, ranging from basic company finances to political machinations, and detailed character models that will impact their development and relationships that I think is really intriguing. Victory in battle is exciting, but choices and consequences are the real good stuff.
The Iron Oath is expected to be out later in 2020. You can find out more about the game at theironoath.com.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

