Roblox CEO delivers imperial announcement that the goal is '1 billion daily active users' and 10% of all global gaming revenue, thanks

The Roblox HQ.
(Image credit: Jason Doiy via Getty Images)

The Roblox Developers Conference is underway, and at the keynote address CEO and co-founder David Baszucki unveiled a modest goal: one billion daily active users, and 10% of all gaming content revenue worldwide happening within Roblox. To give that first target some context, estimates vary but the United Nations reckons the global population was just over eight billion people as of November 2022.

All you can really say is good luck because, while Roblox's numbers are as impressive as they get, the platform as it stands is nowhere close to this scale. It boasts 79.5 million daily active users, nothing to be sniffed at for sure, but getting from here to one billion seems Quixotic at best. The first thing Baszucki wants to take aim at, however, is the idea that all these users are young children.

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Roblox now has serious cultural penetration (see for example the BBC explaining the UK's general election to young Brits via Roblox), but this scale has also brought increased scrutiny on both its commercial practices and the platform's safety for young users. For its part, Roblox studio head Stefano Corazza denies the company and its revenue sharing model is a contemporary equivalent of "child labour", countering that "we are offering people anywhere in the world the capability to get a job." This argument doesn't seem to carry much weight with the Turkish government, however, which has just straight-up banned Roblox for alleged "child exploitation."

That remains the wider context around Roblox's future, as its scale and power inexorably grow, and the revenue sharing and safety issues in particular feel like they will run and run. At the very least, it's the kind of thing that might crimp your ability to attract a billion folks daily.

Many of the features announced at RDC will already be somewhat familiar to Roblox users, albeit in more limited forms. Walmart has been selling real-world items on there since early this year, while you can already apply for a job in the Roblox version of IKEA (and serve virtual meatballs). Plenty of artists already use Roblox to promote their music, and hold concerts. The company's previously boasted about the pie-in-the-sky AI that'll create everything for you. All of these features slot into what Roblox is already doing well.

Targeting one billion daily users seems like madness but other than that, for Roblox, it's pretty much business as usual. And business is very, very good.

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Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."