Unknown Worlds founders' lawsuit accuses Krafton of a 'months-long campaign to delay Subnautica 2' so it wouldn't have to pay $250M earnout

Scuba diver in Subnautica 2
(Image credit: Unknown Worlds)

As promised last week, the ousted founders of Subnautica 2 studio Unknown Worlds have filed a lawsuit against publisher Krafton, effectively accusing the company of sabotaging the game in an effort to avoid paying a $250 million earnout—and, when that failed, of seizing control of the company outright.

Subnautica was a major hit, and Subnautica 2 appears set to follow in those footsteps, with nearly 2.5 million wishlists on Steam alone and positive responses to playtests. This, the suit alleges, was actually a problem for Krafton.

"It eventually wants the game to drive revenue," the suit states. "But a blockbuster [redacted] launch—squarely within the earnout period—would likely trigger the $250 million earnout to the studio's former owners and employees." The suit further claims that Krafton CEO Changhan Kim told Unknown Worlds leadership that an early access release within the planned 2025 window "would have been disastrous" for the company.

Beginning in mid-April, "Krafton began a months-long campaign designed to delay Subnautica 2's launch and avoid the earnout," the lawsuit states, including assigning it to a new publishing team in Korea whose vice-president didn't speak English, and pulling resources and services including asset creation—trailers, influencer kits, an audio series, and a cover story with PC Gamer magazine—as well as localization, analytics, and legal support. (PC Gamer can confirm that a planned Subnautica 2 cover story was cancelled.)

"If this were not enough, Krafton then took aim at harming Unknown Worlds’ relationship with its fan community," the suit states. "It seized control of unknownworlds.com and subnautica.com and posted—without consulting the Founders or obtaining their approval—a statement apologizing for Subnautica taking 'far longer than any of us ever intended' and making allegations about Cleveland and McGuire's alleged roles."

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That's really the core of the Unknown Worlds' founders complaint: That Krafton meddled in the development of Subnautica 2, took control of Unknown Worlds, and ultimately fired the founders without cause, all in breach of the 2021 Equity Purchase Agreement that saw Krafton acquire the studio. For that, the founders are seeking the full $250 million payout, plus interest and legal fees, as well as an order restoring them to their positions at Unknown Worlds and returning control of the studio to them.

"It’s unfortunate we are here in this situation but we’re doing everything we can to make things right for everyone," Cleveland, the designer and director of Subnautica, wrote in a message posted to Reddit that also includes a link to the full lawsuit. "Openness and transparency is my thing so we’re glad to bring this truth to light."

In a statement provided to PC Gamer, a Krafton spokesperson said the publisher's decisions regarding the game "were made to ensure Subnautica 2 is the best possible game and lives up to fan expectations."

"Releasing the game prematurely with insufficient content, falling short of what fans expect in a sequel, would have both disappointed the players—who are at the heart of everything Krafton does—and damaged the reputations of both the Subnautica and Unknown Worlds brands," the spokesperson said. "While we are disappointed that Charlie, Max, and Ted have filed a lawsuit seeking a huge payout, we look forward to defending ourselves in court. In the meantime, Krafton remains focused on what matters: delivering the best possible game as quickly as possible to Subnautica’s fans."

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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