The Witcher 4 was always going to be about Ciri, 'even when we were doing The Wild Hunt actually', but don't worry about Geralt: 'Definitely he's going to appear'

Ciri from The Witcher 4 approaches a crowd of fearful peasants menacingly.
(Image credit: CD Projekt)

The Witcher 4, perhaps one of the most anticipated RPGs of the next decade—if only because it might give us a new bathtub Geralt equivalent to use—was announced at The Game Awards yesterday. One of the biggest reveals was that the game would be allowing Geralt to hang up his silver and steel for a bit while Ciri, his adopted daughter, Unexpected Child, and most wanted of The Wild Hunt goes on her own little adventure. They grow up so fast.

Turns out, this reveal's been in the works for a decade, according to game director Sebastian Kalemba and executive producer Gosia Mitręga, who sat down to speak with PC Gamer's Evan Lahti this week.

"I remember discussions after releasing Wild Hunt, that it is a natural path for her to prove herself … that was a very natural choice for us," says Kalemba, referencing her importance to both Geralt and her deep ties to Kaer Morhen. "There's plenty of room for her and for us, also, to build on top of [her]. There's so much room for exploration, and because she's such a nuanced character, the beginning of her journey gives us freedom and so many opportunities to be able to dig in and use [that] for good."

Mitręga, however, states that her adopting the centre stage was in the works even before that: "It was in the talks already, even when we were doing The Witcher: Wild Hunt actually, she was already a playable character there, right? So this was the natural choice." Not to mention, she's got a ton of road ahead of her to walk: "She's also younger, there's a lot in front of her as well—we know her story, but she's less defined as a character, because [of her age], because she's less experienced, and because she's so passionate as a person.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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