How a hardcore survival game morphed into an open world town-builder where you play as a corgi mech pilot

A corgi driving a mech
(Image credit: Uncommon Games)

You wouldn't know it by looking at Animalkind, a cozy and colorful town-builder where you play as a cute little corgi driving a mech, but it got its start in a different genre altogether. The game about building houses for a bunch of adorable forest animals was originally a hardcore survival game.

I met with Steven Jian, CEO of Uncommon Games, at GDC in March because I was curious how the game went from hardcore to cottagecore during development.

A corgi driving a mech

(Image credit: Uncommon Games)

"There's this concept that we're trying to push, which is 'beautiful by default.' We want to help players make something really pleasing aesthetically. I think with a lot of tools, you could really mess up the world, like you can make it full of holes, and it would just look bad," he said.

"So we're spending a lot of effort trying to smooth that out, make it work intuitively and feel good at any point. Because the goal is that players will spend time building this thing up over a long period of time, but be able to step back, look at what they've built together, and just really be proud of what they've built."

There's no release date for Animalkind yet, but Uncommon Games is planning an alpha in the next few months and considering a beta or early access later this year.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.