X-COM's creator wants to make a sequel to his spiritual successor, despite it being a 'very difficult project'

A Phoenix Point alien
(Image credit: Snapshot Games)

Phoenix Point is one of the X-COM tree's most interesting branches. Where Firaxis created a modern, flashy, accessible variation of the original X-COM, the series creator, Julian Gollop, took a different approach. Phoenix Point maintained the original's complexity, elevated the strategic side of things dramatically and gave us tactical battles built on a detailed physics simulation.

Unfortunately, it was rife with bugs at launch, and probably didn't get the fair shake it deserved thanks to its status as an Epic exclusive. It would take another year for it to come to Steam. Gollop remembers it as a "very difficult project".

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Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

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