Dwarf Fortress sells 1 million copies on Steam, so now Bay 12 Games can afford that 'little party' it planned

Dwarf Fortress brothers Zach and Tarn Adams
(Image credit: Annie Forsman-Adams)

It's finally happened. Dwarf Fortress, the dazzlingly complex colony sim that was free for almost 20 years before becoming a massive hit on Steam, has sold 1 million copies since it tunnelled onto the platform.

Publisher Kitfox Games shared the news on Bluesky. "We've reached an exciting milestone: Dwarf Fortress surpassed 1,000,000 sales on Steam," it wrote. "Each copy brings countless dwarves, fortresses, and unique worlds to life. Thank you to everyone who’s supported us!"

Tarn Time - Dwarf Fortress Seasonal Update (Spring 2025) - YouTube Tarn Time - Dwarf Fortress Seasonal Update (Spring 2025) - YouTube
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The Adams brothers did reveal how they might celebrate in the event Dwarf Fortress surpassed six zeroes. "There's probably going to be a little party," Tarn said, while Zach added. "Probably a trip to somewhere exotic." Better put on your party hats and Hawaiian shirts, boys. And I demand pictures when you get back.

Although it's a big milestone for both Bay 12 and Kitfox, it's unlikely to change anything regarding Dwarf Fortress' future. Kitfox announced the game would be entering a "new era of development" after the release of adventure mode, with the focus shifting to new features and expanding the deliriously intricate systems the game is known for.

In a seasonal update video posted earlier this month, Tarn Adams delved into some of what Bay 12 is currently working on. This includes improvements to sieges, site building in adventure mode, and extensive rewrites to Dwarf Fortress' subterranean layers that Adams says will "tie into the magic features and other procedural generation we have in the game."

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Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

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