Another MOBA gives up: Supervive, developed by former Riot devs, is closing in February, just 7 months after it launched

Three Supervive characters standing side by side
(Image credit: Theorycraft Games)

We really thought Supervive might have the juice when it was unveiled in 2024. The name wasn't great, sure, but it was "a surprisingly deep MOBA-style battle royale that could be your next game for life" developed by a team made up of numerous Riot veterans, including former League of Legends executive vice president Joe Tung. Sadly, it was not to be, and just five months after its 1.0 release, developer Theorycraft Games is pulling the plug.

"While the game has been out to the public for a little over a year, many of you have been playing with us for longer during our open prototyping phase," the studio explained in an FAQ. "We're proud of the game that we built together, but ultimately we've been unable to capture the attention and excitement of enough players to sustain further development."

In a video accompanying the closure announcement, Supervive executive producer Jenn Nam said "a huge number" of players had tried Supervive, but most of them stopped playing after a short time with it. That's left just a handful of die-hards still playing—currently a little over 200, according to SteamDB—which isn't enough to justify the expense of keeping Supervive running.

Sunsetting SUPERVIVE | Fireside Chat - YouTube Sunsetting SUPERVIVE | Fireside Chat - YouTube
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At the moment, Theorycraft has not announced any layoffs as a result of Supervive ending. I've reached out to the studio for more information and will update if I receive a reply.

Supervive will continue to operate until February 25, 2026, after which servers will be taken offline and the game will become inoperable. In-game purchases have been disabled, and refunds will be offered for any purchases made since September 16. No further content updates are planned, but Theorycraft did release one last patch today that includes a new game mode, various fixes and changes, and a final cosmetic bundle, which will be free for all players.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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