Not only does Todd Howard not hate Obsidian, it was his 'only choice' to take up Fallout's reins in the wake of Fallout 3

Magic the Gathering Card art of New Vegas' Caesar sitting on throne, holding gauntleted hand out with sideways thumb.
(Image credit: Wizards of the Coast, Bethesda)

There's a type of myth that survives not because there's any evidence for it, but because it flatters the preconceptions of a particular group of people. Take the notion that Todd Howard, head honcho over at Bethesda Game Studios, clearly seethes with resentment about how much Obsidian knocked Fallout: New Vegas out of the park. Is there evidence for this? Nope—quite the opposite, actually—but it endures because it jibes with the worldview of certain Fallout fans who see Bethesda as perverting the series.

Regardless, here's one more bit of evidence for the 'Howard doesn't hate Obsidian' pile: in a chat with Game Informer (via GamesRadar), Howard said that, when it came to a non-Bethesda studio making a Fallout game, it was Obsidian or bust.

"They were the only choice," said Howard. "They had done something similar with Knights of the Old Republic 2, and we knew them really well." In 2004, Obsidian put out Star Wars: Knights of the Old Republic 2—a follow-up to BioWare's KOTOR 1 that more than a few people (myself included) came to regard as their favourite of the two games, and that despite the fact Obsidian had barely over a year to make the whole thing.

(Image credit: Bethesda)

It really paid off quite well. New Vegas is a classic, having sold over 11 million copies by 2015 and, as a result, no doubt made quite a bit of money for Bethesda itself. If I were Howard, then not only would I not resent Obsidian for Fallout: New Vegas, I'd be trying to get it to make me another one.

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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