Assassin's Creed: Black Flag remake reaches unprecedented levels of leaked, despite Ubisoft's best efforts to stomp on yapping actors

Blackbeard gives a vicious grin.
(Image credit: Ubisoft)

Black Flag Remake leaks can only be called that if they come from the Montreuil suburb of Paris—otherwise they're just sparkling Assassin's Creed gossip. But good news: the games industry's most open of open secrets (but that Ubi is still willing to threaten to sue its star over) has let a little more info slip ahead of its proper reveal, thanks to anonymous sources who spoke with France's Jeux Vidéo Magazine.

The leaks, all communicated inexplicably in French, suggest that, well, this is very much an AC game, folks. But not an AC game in the old style—as the original Black Flag was—rather, Ubi is crowbarring its new, Witcher-3-by-another-name RPG style onto the classic pirate sim. Anticipate loot and an inventory, and combat that hews closer to a (much easier) soulslike than the choreographed combat of yore.

This is the original game. Imagine these guys dropping a bunch of common-tier loot and you're pretty much there. (Image credit: Ubisoft)

Now, I'm a-okay with piratical adventures and Mary Read, but AC4 had the rare honour of being one of the only times I cared in the slightest about the series' modern-day plot. It was clever: you played a dev at not-Ubisoft working on not-AC, gradually uncovering the whole thing as a sinister Templar plot as you went.

It was honestly pretty great, and I'm hoping Ubisoft hasn't carved out too much of it in favour of more nautical fun.

Anyway, JVM's sources suggest tentatively that they're aiming for a March 2026 release, which means there's still a few months for a big, splashy reveal. There's also enough time to threaten to sue another actor or two for chatting about something everyone knows is coming.

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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