Call of Duty: Warzone is getting DLSS and you should definitely turn it on
If you're running an RTX card, expect a free performance boost in Warzone soon.
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This is not a drill: Call of Duty: Warzone is getting Nvidia DLSS support and you should absolutely turn it on (if you can). Nvidia announced the feature during its Game On livestream this morning, adding to a growing list of multiplayer games that can see major performance boosts from this burgeoning technology.
DLSS (or Deep Learning Super Sampling) is essentially some fancy Nvidia tech exclusive to RTX cards that uses AI learning to predict how frames and surfaces should look and feeds them to you in real-time, resulting in a nicer image without a hit to fps. The feature already exists in Call of Duty: Black Ops - Cold War and you might've spotted it in Fortnite and Cyberpunk 2077, too.
I was skeptical about using DLSS in competitive games when Cold War first released, but it's been a godsend in multiplayer. I've never had a better average fps in a new CoD game and I haven't noticed any loss in image quality. I expect DLSS to be even better in Warzone. With its huge map and 150 players regularly flexing my PC's aging hardware, I'm eager to punch through my bottlenecks and finally breach 100fps (fingers crossed).
The only real catch is that you need an RTX card to use the feature. You're in luck if you're already using a 20-series card (I'm on an RTX 2060), but it's not a great time to buy a new Nvidia card. Nvidia's new 30-series cards are fantastic for the price, but they're almost impossible to find due to supply shortages. Hopefully, that'll change sometime in 2021.
In other Warzone news, keep your head on a swivel for jerks using the infinite stim glitch. Yes, it's back again. The overpowered DMR 14 is still an issue too, one so big that some players are getting creative with their protests.
- Warzone bunker codes: All combinations and locations
- Warzone map: Master Verdansk and Rebirth Island
- Best Warzone loadouts: Finest overall setups
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

