Abandon Ship, the FTL-like with pirates, adds three new regions to explore
Each less welcoming than the last.
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Early Access tactical pirate game Abandon Ship—think of it as a seaworthy FTL—has added three new regions in its latest update, none of which sound very welcoming.
The largest new region is the Shattered Empire, a once prosperous collection of islands that's now haunted by ghost ships. It has more than one mini story to pick up—you can try to lift the ghostly curse, save a plague-ridden colony, and rebuild (or destroy) a monument to the Empire.
In the Forsaken Seas, the second new region, the air is heavy with poisonous gas, which will slowly eat away at the health bars of both your and your enemy's crew, changing how you approach combat. The last new zone, the Howling Seas, will see your ship battered by blizzards. During combat, those blizzards can stun your crew, and even knock them overboard.
All of the new regions have a unique island to discover and a unique side quest, which developer Fireblade Software says will be the case for all areas of the game in future.
As well as the new regions, the update makes navigation easier by adding lighthouses in every zone which, when visited, will dispel the fog of war. You'll know where the lighthouse is from the start, so you can make a beeline for it if you want. Your ship also now has a compass that will point you towards the nearest undiscovered point of interest, which should make your travels feel less random.
Lastly, the update lets you make both friends and enemies out at sea, depending on whether you help or hinder strangers you come across, and there's a chance you'll see them later in your playthrough. Your actions will have consequences, so be careful who you wrong.
The full patch notes are here, if you're interested.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.


