Watch the guy next door get creepy in two new Hello Neighbor trailers
A new alpha build of the "psycho next door" stealth game is now live.
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Hello, neighbor! It's not just a friendly greeting, it's also the title of a creepy, spying-on-your-neighbor stealth game that was revealed to the world in September. Today, publisher tinyBuild announced that the second alpha build is now live, and also put out a pair of new videos: One a story trailer that provides a look at the game's introduction, and the other a brief snippet of gameplay demonstrating how to keep the unfriendly neighbor off your tail, at least for a little while.
Everything shown so far has been "throw-away, used for testing and evaluating the direction for the full game," tinyBuild said. And while the house in the new alpha release isn't final, it "is a glimpse into what the final game looks, feels, sounds, and plays like."
The new build includes a "small tutorial house," a finalized art style, improved Neighbor AI and speed, and new and/or improved mechanics, like peeking through keyholes and throwing things. Because of all the new content and changes to AI and physics, "we expect the Alpha 2 to break in horrible and funny ways," tinyBuild warned in a blog post. "So as always, play at your own risk."
A good stealth game isn't easy to pull off, even with a big budget, but I'm hopeful for Hello Neighbor: A "dodge the psycho" sim in the relatively tiny environment of a single house, without all the usual horror game trappings—as far as I can tell, you're literally up against the guy who lives next door—sounds like it could be a lot of fun. The pre-alpha demo that we played in October is available at helloneighborgame.com, and and the early access release is available through the Humble Store.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

