Epic Star Cards and most Battlefront 2 weapons will no longer be loot box rewards
EA says it's heard the players and is making changes to progression before launch.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
EA has ceded some ground to Star Wars: Battlefront 2 beta players who were displeased with the progression system by announcing today that it's downgrading the importance of loot boxes.
Most weapons in the Star Wars battler will now be unlocked by achieving "specific milestones," writes EA in a blog post, while only a "select few" will still be found in loot boxes. Additionally, class-specific crates will be given to players in return for playing as that class, so you're sure to progress in your chosen field of star warfare, rather than simply hoping that purchased crates give you stuff for your favorite class.
The highest tier of Star Card (which are modifiers that make players more powerful) will no longer be available in crates and will have to be crafted, and "you'll need to reach a certain rank to craft upgraded Star Cards." Some Epic Star Cards will come with pre-orders, the Deluxe Edition, and starter packs, though.
So crates are still going to be around, and purchasing them with in-game currency (or real money) will still award some weapons, Star Cards, and crafting materials which can be used to upgrade Star Cards. But it sounds like a more traditional progression system will guide the acquisition of most weapons, and class-specific Star Cards will be earnable by ranking up (if still via crates).
The system wasn't entirely clear in the first place. After the beta, for instance, EA said that weapon unlocks would require achieving a certain rank, and that it planned to make the most powerful items "only earnable via in-game achievements." These changes seem to reflect what was apparently already the plan, then, and we don't know yet how fast we'll be able to acquire currency or class crates in the final version. We'll dissect the progression system in full once we have access to the final game.
Shiny, exploding crates full of artificially-valuable rewards have been the topic of 2017, with publishers and players sparring more and more over the trend. EA has by no means tapped out, but I hope at minimum that we won't feel compelled to spend real money in Battlefront 2 to keep up.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

