RPGs OF 2018
November 14 | Bethesda | Link
It's four times bigger than Fallout 4, it's always-online, and you can nuke fellow players' bases. The biggest departure for the Fallout franchise since it went 3D, Fallout 76 is ditching NPC interaction for online multiplayer base-building survival action, all set in the verdant hills of West Virginia, complete with new creatures based on local folklore. John Denver would be proud.
November 15 | OtherSide | Link
Picking up where the Ultima Underworld games left off, Underworld Ascendant is a first-person dungeon crawler and an immersive sim with a highly reactive environment. It's being designed to encourage improvisation and reward experimenting with its systems.
Late 2018/Early 2019 (Currently Early Access) | Damian Schloter | Link
Slasher’s Keep is a first-person dungeon crawling game where you hack and slash a standard selection of fantastical enemies. Developer Damian Scholter has no qualms with self-deprecation, labeling Slasher’s Keep as a “roguelike” or “roguelikelike if you like”. Despite Schloter’s efforts to make it sound generic and derivative, Slasher’s keep has a bold art style and sounds like it will be borrowing the best elements from a lot of RPG subgenres. It’s released in February 2018 as an early access title with plans for a full-release approximately five to seven months afterwards.
The Quest Giver
2018 | Rest.less | Link
Instead of being an adventuring hero, in The Quest Giver, you take on the role of, you’ve guessed it, the person doling out quests. Start up a guild, create quests, hire heroes, and then send them out on adventures to increase your guild’s reputation. It looks a bit like Recettear or Epic Tavern. It didn’t get close to its Kickstarter target, but it’s now on BrightLocker.