The Surge 2's new Gamescom trailer shows off ducking, dodging, and more
The new gameplay overview for Deck13's next sci-fi Soulslike details combat abilities.
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The Surge 2, now just about a month away from release, is the latest of Deck13's attempts to emulate the Dark Souls formula. We gave Lords of the Fallen and The Surge credit for their attempts to live up to their inspiration, but both fell notably short. Perhaps the third time will be the charm.
In a new gameplay overview for The Surge 2 shown at Inside Xbox, we got a look at what we can expect from combat.
As with the first Surge game, you'll be able to target specific body parts on enemies. You'll also be able to execute finishing moves that amputate limbs or cut enemies entirely in half. More than just a flesh wound, probably.
The trailer details a number of other features, old and new, including armor set bonuses, implants and injectables that provide passive and active bonuses, an upgradable combat drone companion, and 80 weapons of nine different types.
The Surge 2 will be bringing back precise combat controls such as ducking, hopping, and directional parrying.
Although we found it all a bit fiddly in The Surge, there's hope that hopping over attacks and ducking beneath them will allow for skilled players to really show off in combat. As for blocking, you can use a standard block or, to build up more energy, a directional parry that can stagger even large enemies.
The trailer also mentions asynchronous multiplayer features like graffiti that can be seen by other players and Revenge Enemies that are more powerful after killing another player in their own world.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
The Surge 2 releases on September 24th and you can find it on Steam now.

Lauren has been writing for PC Gamer since she went hunting for the cryptid Dark Souls fashion police in 2017. She joined the PCG staff in 2021, now serving as self-appointed chief cozy games and farmlife sim enjoyer. Her career originally began in game development and she remains fascinated by how games tick in the modding and speedrunning scenes. She likes long fantasy books, longer RPGs, can't stop playing co-op survival crafting games, and has spent a number of hours she refuses to count building houses in The Sims games for over 20 years.

