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John Carmack celebrates Quake's induction in the Videogame Hall of Fame: 'We threw everything we had at it, and it was really a little bit more than we could chew at the time… it was rough'
By Rich Stanton published
"The real legacy of Quake is in the metagame rather than the game itself."

Duake lets you play Quake as the Doomguy
By Rich Stanton published
news From the modder who put Spyro in Half-Life!

Doom 2's first true expansion since the '90s showcases just how much modding has improved in 30 years
By Dominic Tarason published
Stainless Legacy of Rust, included in the new Doom + Doom 2 bundle, is just as good as MachineGames' modern Quake expansions.

John Romero says that what set Wolfenstein and Doom apart 'was our speed—the speed of the game was critical'
By Rich Stanton published
news "That's what really differentiated them from everyone else."

Software dev joins ranks of history's greatest monsters by adding microtransactions to the original Doom
By Joshua Wolens published
News EA is presumably already on the phone.

It took 30 years, but a speedrunner's finished Doom 2's opening level in an unbelievable 4.97 seconds
By Rich Stanton published
news Hurt me plenty.

Power-crazed boffin gets Doom running through the medium of gut bacteria
By Rich Stanton published
news Eat this!

For Doom's 30th anniversary, the Johns Romero and Carmack reunited to celebrate the FPS that changed everything: 'I want to thank everybody in the Doom community for keeping this game alive'
By Ted Litchfield published
news The two reminisced about the shooter's development and how it differed from id's games up to that point.
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