AMD, Intel, Microsoft, and Nvidia are all excited about cooperative vectors and what they mean for the future of 3D graphics, but it's going to be a good while before we really see their impact

A photograph of the opening slide of a Microsoft lecture on Cooperative Vectors at GDC 2025
(Image credit: Future)

At this year's Game Developer Conference in San Francisco, Microsoft the three biggest GPU manufacturers kicked off a week of lectures on advanced graphics techniques with an introduction to the next 'big thing': cooperative vectors. But for all the promise the new feature offers, it'll be a good while before we see them making a big difference in the games we're playing. Not least because one GPU vendor has only just joined the matrix core gang.

If you're wondering just what exactly cooperative vectors are, then you're in good company, because despite announcing them earlier in the year, Microsoft has done a pretty rotten job at describing just what they are, how they work, and what you can really do with them. Fortunately, Microsoft's head of DirectX development, Shawn Hargreaves, offered a nice overview of the forthcoming feature to its graphics API. He's a Windows guy, but it's also worth noting that it will be coming to Vulkan, too.

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But while I genuinely think that CoopVec is great, it's also long overdue and in part, that's AMD's fault for taking so long to add discrete matrix units to its consumer GPUs. I'm also disappointed by how little AMD and Intel had to show at the GDC, compared to Nvidia.

Given that Intel's Arc GPUs have always sported matrix cores, you'd think it would have a bit more going behind the scenes. Perhaps it does and we may see something more comprehensive in the near future and at least AMD does have a full demo of AI-boosted rendering.

For the moment, it's Nvidia that's—once again—deciding what the future of real-time rendering is going to look like. Developers will be able to get their hands on a preview version of Microsoft's CoopVec API fairly soon but the full retail release isn't planned until the end of the year, at the earliest. Let's hope the uptake of CoopVec in games is faster than DirectStorage was, yes?

Nick Evanson
Hardware Writer

Nick, gaming, and computers all first met in the early 1980s. After leaving university, he became a physics and IT teacher and started writing about tech in the late 1990s. That resulted in him working with MadOnion to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its PC gaming section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com covering everything and anything to do with tech and PCs. He freely admits to being far too obsessed with GPUs and open-world grindy RPGs, but who isn't these days?

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