Only 3% of Stop Killing Games' EU initiative signees have failed verification so far—which is a great sign it'll progress to the European Commission

Stop Killing Games logo
(Image credit: Stop Killing Games)

Stop Killing Games' EU initiative had a second wind earlier this year, going from a bit of doom and gloom to 400,000 extra signatures past the requirement to get it in front of the European Commission, via a European Citizens' Initiative.

For context, Stop Killing Games is a movement designed to require game companies to support their games after they've been shut down. As explained on its site, this doesn't mean forcing companies to maintain servers forever—rather, it requires them to have some sort of end-of-life plan in mind, which can take a lot of forms. For instance, giving fan communities the tools they need to run their own local servers.

EU initiatives have a lot of stringent requirements before they can get in front of the politicians, including at least 1 million signatures, a minimum number of signatories each from a specific roster of countries, and—more importantly—verified signatures. Essentially, if you don't follow the rules, or aren't from within the EU, then your signature doesn't count.

"Out of 1,448,270 signatures," writes user Mr_Presidentle, "689,035 are already verified, and 15 countries have met their thresholds. We are still missing the two largest countries—Germany and France—but based on our current progress, we are confident we have surpassed the required thresholds."

2025 gamesBest PC gamesFree PC gamesBest FPS gamesBest RPGsBest co-op games

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.