Maybe release a game in May sometimes? 'Fixation on the holiday window' is hurting game publishers, says industry analyst Newzoo

Battlefield 6: A soldier wearing a tan uniform, including a helmet, glasses, and mask, facing to the side with a sledgehammer over their shoulder while turning to look at the camera.
Battlefield 6, one of many big games releasing this autumn. (Image credit: EA)

The arrival of Hollow Knight: Silksong and Borderlands 4 marks the end of this year's summer doldrums, a period from around April through the end of August when the rate of big-budget and highly-anticipated mainstream game releases is at its lowest.

Lots of great games still release during this period, but the kinds of games that top Steam's wishlist chart tend to cluster at the beginning and end of the year, especially in February and October.

(Image credit: Newzoo)

The holiday months are also "more crowded than they appear," the firm says, because most of the August games release near the end of August, and most of the November games release in the first half of November.

Meanwhile, big games released in April and May are seeing results that aren't all that different from those more crowded months. For how busy a release month it is, September fares especially poorly in the dataset. That's possibly because everyone was still playing Baldur's Gate 3 in September 2023, to Starfield's dismay. Perhaps it would've done better had it released in May?

"Aug-Nov releases performed 34% worse, on average, compared to February-May," wrote Newzoo. "Even when excluding smash hits like Elden Ring and Hogwarts Legacy from our analysis, late-year titles still underperform by 25%."

Because of this well-established release cycle, I tend to think of the year as having two phases: the big releases period from September through February, and the previews and announcements period from March through August, when things like GDC, Summer Game Fest, and Gamescom happen. I certainly wouldn't mind a more even distribution, though, and perhaps enterprising publishers will start to take April and May more seriously.

Newzoo's free Global Games Market Report is available now on its website. According to the company, 2025 will see the global PC player base rise 3.1% year-on-year to 936 million players, driven in part by Steam adoption in China and Japan. Newzoo also says that Gen Alpha (defined as people born in 2010 or later) is "an increasing share of the player base, especially on PC."

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Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

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