Not having combat UI mods in WoW hurts way less than I expected, and while I think Blizzard still has some work to do, I'm mostly just happy for the peace and quiet

Anduin Wrynn smiles, almost nostalgically, at something off-screen in World of Warcraft: The War Within.
(Image credit: Blizzard)

World of Warcraft: Midnight's pre-patch is now live, meaning players are currently shivering in a cold room from the mother of all modding comedowns. I'm one of 'em, given I've always had stacks of Weakauras enabled to help soothe the ache of WoW's sometimes-janky class design.

In case you're unaware, WoW's been of a mind to fix its UI mod (addon) problem for a long time. Specifically, combat addons—the idea being, a player shouldn't have a raw competitive advantage because they had a bunch of third-party plugins installed. Blizzard announced its plans to cull combat addons last year, and that day has finally come. (Addons that don't impact combat are fine, although they do need updating.)

I've hopped in and had some time to fiddle around with the changes on my Outlaw Rogue—both the lack of combat addons, the class changes made to facilitate that, and Blizzard's updated "Cooldown Manager" and Personal Resource display.

I'm not convinced these tools are comprehensive enough to handle everything I want them to do—I'd love, for instance, to be able to customize more about the appearance of my personal resource bar (an opacity slider would be nice), or to add sound alerts to more triggers, rather than just skill cooldowns (I don't want to be staring at my combo points bar all day).

But hey—I can get most of the big cooldowns. Otherwise, I am officially here to say that I was wrong. This new system might not be perfect just yet, but it is better. Look at how neat and tidy this all is.

An image showing my cooldown management system in World of Warcraft.

(Image credit: Blizzard)

Okay, neat and tidy for me. And trust me, you don't want to see what it looked like before.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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