Todd Howard would really have preferred not to announce The Elder Scrolls 6 a full 8 years ago, sounds like: 'Just pretend we didn't announce it. Doesn't exist. No one's heard a word'

Todd Howard gesticulating at a conference
(Image credit: Bethesda)

When it comes to The Elder Scrolls 6, Todd Howard has one message for you: What even is that?

So says Todd in a recent chat with IGN, where he reflected that, yeah, since Bethesda announced it was working on a sixth Elder Scrolls all the way back in 2018, he's changed his attitude towards announcing things a little. But given he can't put that genie back in the bottle, he jokes that we should all "Just pretend we didn't announce it. Doesn't exist. No one's heard a word."

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That's a pretty different approach than the one which led Bethesda to show us that one goddamn image of TES 6—that I will probably have to use as an image in this article, for lack of alternatives—that we all know and love. "I like to compress that moment where you hear about a game to when you can play it," says Howard. "Those would be on top of each other if I had my way every time."

The only setting preview the Elder Scrolls 6 2018 trailer offers, showing mountains and crumbling ruins in the distance

Yep. Look, there it is again. (Image credit: Bethesda)

So I'd anticipate more of those, were I you, though probably not for TES6 itself. Announcing the next Elder Scrolls was, says Howard, "really about informing our audience, because when you're going to do something new, everyone's going to ask, 'What about Elder Scrolls 6? What about a singleplayer game?' And we did it that way, but it's not my preference."

When will the next Elder Scrolls come out? Wish I could tell you, but it sounds like Bethesda's spinning a lot of plates: "We're working on a lot of stuff. I think if you look at the scale of our studio, we could have 10 times the amount of people to do all this. We're doing so much and it's just finding the right times to tell everybody about it." Today, I suppose, is Starfield's turn. But tomorrow? Who knows?

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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