Monster Hunter Wilds is running better in recent console previews, and the game director says the PC version will see 'the same level of framerate improvement'

A hunter hoists a well-done steak in Monster Hunter Wilds
(Image credit: Capcom)

The Monster Hunter Wilds open beta didn't exactly go off without a hitch. In fact, there was a lot of hitching. While I delighted in having new monsters to fight and new mechanics to fight with, the Wilds beta had serious performance issues on PC and console alike. Luckily, however, game director Yuya Tokuda says we should expect to see optimization improvements when Wilds releases in February.

During my hands-on Monster Hunter Wilds preview at Capcom's Osaka HQ, I spent five hours with a more recent build of the game. Running on PS5, where players had reported their own beta performance issues, the game ran noticeably smoother than it did during the open beta on PC, without any major hangs or framerate dips. Other press attending the preview event who'd played in the beta on PS5 said it was a substantial performance improvement.

When asked by my colleague Austin Wood at GamesRadar about the fanart and enthusiasm for the unintentional lo-fi monsters, executive director and art director Kaname Fujioka and series producer Ryozo Tsujimoto said—after laughing—that they appreciated the admiration for the accidental origami renderings. They would prefer that we stick to the game's recommended specs, though.

News Writer

Lincoln has been writing about games for 11 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.