Randy Pitchford shares thoughts on the Stop Killing Games campaign, gets very existential: 'It's so sobering to think about the fact that everything will end. Not just us, but literally everything, and I kind of hate that'

(Image credit: Gearbox Software)

Gearbox boss Randy Pitchford was recently asked about his thoughts on the Stop Killing Games initiative, and as is his wont, he went deep. Heavy. A little sideways. But he was also a lot more thoughtful on the topic, in his own unique way, than you might expect. Also, Battleborn was mentioned.

Stop Killing Games is a campaign launched in 2024 that demands game developers ensure their online games remain playable, even when server support is inevitably ended. The campaign was sparked largely by Ubisoft's ham-handed termination of The Crew, and it proved remarkably popular: An EU petition drew more than 1.4 million signatures and attracted a positive reception from at least one prominent politician.

It's a complex issue, but not one that Pitchford is afraid to take on. "I've lost games, and it's an emotional experience, so I admire the activism,” he told The Gamer. “It's a weird, challenging problem, though, because I think that at the same time, if we're going to have any games that are sincere live services, it seems mutually exclusive to have something that's going to be a living thing that can't be allowed to die. I don't know how to get around that.”

"It's kind of a metaphor, I think, for life,” he continued. “I hate the fact that someday, the people that I care about aren't going to be here, and someday I'm not going to be here. I freaking hate that. And I wish I could be here forever, because I don't want to miss anything, and I hate the idea of someone missing me, and it's just something I have to accept and deal with."

But as humans, it's in our nature to struggle against the choking tendrils of our own mortality. We rage against the darkness, and we do not go gently, and by God Pitchford loves that about us—and that's why he appreciates Stop Killing Games: "I think it comes from the same heart that I have, which is a heart that loves experiences that are worthy and just wants to make sure they're there forever.”

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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