'We will take measures to vanquish this nefarious behavior': Marvel Rivals will ban console players who use a mouse and keyboard

marvel rivals characters screenshots
(Image credit: NetEase Games)

The creators of Marvel Rivals don't want console players swimming in the same Jeff-infested pool as PC players. Or using our equipment to gain an advantage.

That's evident after an announcement made today on Marvel Rivals' Steam page, where NetEase characterizes the use of keyboard or mouse adapters as a form of cheating.

The Marvel Rivals controller menu allows anyone playing on a controller to adjust several aim assist settings. (Image credit: NetEase Games)

The adapters in question are small boxes that sit between a console and a paired controller, designed to allow console players to use mice, keyboards, or other USB input devices on platforms not designed to accept them. Today's consoles like the Xbox Series X and PlayStation 5 do natively support keyboard and mouse connectivity, but support in games is left up to developers and still rare. Adapters cost $100-150 and are freely available through retailers like Amazon. One genuine appeal of these tools is that they allow players who strongly prefer a certain gamepad to use it on a platform that doesn't support it.

In its minor threat, NetEase went as far as to name names, manufacturers that it sees as enabling rulebreaking: XIM, Cronus Zen, Titan Two, KeyMander, and Brook Sniper, are examples of emulators that could lead to punishment if used. NetEase flaunts its ability to detect these devices—it's not unusual for a studio to project strength in order to discourage cheating—but what's surprising is that its method may rely on human moderators to some degree, saying "We have forged a strong detection tool and couple[d] with the keen judgment of our watchful human eyes to accurately identify those using keyboard and mouse adapters."

Cronus Zen official box and promotional image

(Image credit: Cronus Zen)

Players themselves can use Marvel Rivals' somewhat hidden replay tool to spot suspected cheaters; the game stores replays of many of your previous quick or competitive matches, allowing you to spectate from the perspective of any player and retroactively report them for misconduct. The existence of a replay tool is necessary infrastructure for many modern anti-cheat systems, and it could mean that player telemetry (like mouse movements) are being stored and analyzed in some fashion. Valve's been doing this in competitive FPSes with VACnet, a machine learning-driven system, for nearly a decade.

Though Marvel Rivals supports crossplay, the wall between console and PC players is higher than just hardware: console players cannot play competitive mode with PC players. Though you can queue with console friends in other modes of play, competitive crossplay is off limits.

On the FAQ section of the Cronus Zen kb/m adapter's website, the creators reassure that the device "does not 'hack' anything in the game or console," but admit that "it is always possible that you can be banned or blocked at any time without notice or warning" when using a third-party device while playing online games on a console. It also reassures players that because the Cronus Zen piggybacks on an official, connected controller to send inputs, "the console always believes that you are gaming with a controller meant for the console you are playing on."


Other competitive shooter studios have taken similar steps against input emulation devices. In 2023, Modern Warfare 2 and Warzone 2.0 cracked down on use of these devices (Call of Duty is notably one of the few shooters with official mouse and keyboard support on PlayStation). For Rainbow Six Siege, Ubisoft in 2023 introduced a system it called Mousetrap, not merely banning input emulation devices, but doing something much more cruel: introducing input lag against offending players, turning their advantage into a disadvantage.

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Evan Lahti
Strategic Director

Evan's a hardcore FPS enthusiast who joined PC Gamer way back in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are Hunt: Showdown, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Counter-Strike. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging.