GTA 5 mod recreating GTA 4's map nuked after 6 years of work because people noticed, and Rockstar insisted on a 'friendly takedown', if you know what I mean

GTA 4 - Niko Bellic
(Image credit: Rockstar Games)

The GTA 5 Liberty City Preservation Project (LCPP) was released this month after six years of work, recreating GTA 4's unforgettable Liberty City within GTA 5's game world. This was a seriously impressive piece of work, managing to bring over the entirety of Rockstar's skewed New York and show it all off with GTA 5's improved visuals and audio: It even arrived with Steam Deck compatibility.

The joy was, however, short lived. As is now something of a tradition, the mod gained some traction, was covered by the traditional media and spread rapidly on forums and social sites. And then The Man at Rockstar HQ noticed.

"We've noticed a lot of misconceptions and theories surrounding our latest announcement and would like to make a few things clear," added NK Jellman in a later Discord post. "This isn’t a DMCA, rather a friendly takedown, mutually agreed upon by all parties involved. There is no negativity between us and Rockstar Games / Take-Two Interactive."

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Well chalk another one up to the Take Two lawyers. GTA has had an extensive and complicated history with modding, but generally the rule seems to be that when you get a little too close to the official products, Rockstar steps in. This isn't even the first GTA 4 "remaster" project to be shut down, and the company seems especially invested in playing legal whack-a-mole with mods that try to polish-up the older games (then of course dropped the highly janky but official GTA Trilogy, great job). With GTA 6 still due for release this year, don't expect that stance to be changing anytime soon.

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Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."