I'm never getting any work done ever again, thanks to this website that lets me play thousands of user-made Doom levels in my browser

The cover of the video game Doom
(Image credit: id Software)

I didn't think it was possible for Doom to become more accessible than it already is. Id Software's omnipresent FPS is playable on every device imaginable, from pianos to printers to even gut bacteria, while Nightdive released a delicious double-barrelled overhaul of Doom + Doom 2 last year, which exists on top of the fact that you can play vanilla Doom in your browser.

But it turns out I was wrong, terribly wrong, as an entire subculture of Doom modding has just been excavated in a way that might spell actual doom for my career. DoomScroll is a new website that lets users scroll through and play thousands (and I mean thousands) of user-made Doom WADs right in your browser.

Every year another Doom birthday rolls by and reminds me of the same thing: I never actually launched the project I started five years ago with @textfiles.com Today, I finally fix that.

— @bai.dev (@bai.dev.bsky.social) 2025-12-11T14:33:54.985Z

I tested several maps, all of which worked out of the gate with now-standard Doom KB+M controls. I then very quickly had to stop playing because, good grief, I can see myself losing entire workdays to this. Turns out that Christmas coming early causes you all sorts of organisational problems.

While DoomScroll is brilliant, it isn't perfect. Responding to Jason Scott's own post revealing the project, Doom modder and YouTuber Major Arlene states, "some maps won't work" through DoomScroll due to the "limitations" of the emulator. I tested the WAD Major Arlene mentions (named Army of Darkness), and for me, it wouldn't load at all, simply presenting me with a black screen.

Major Arlene also points out that "not everyone gives permission for their projects to be redistributed outside of where they're originally uploaded". The Doom mapping community has apparently encountered "a lot of problems" with incomplete and improper sourcing of WADS, and DoomScroll currently offers no way for users to check this.

Even so, Major Arlene is enthusiastic about DoomScroll, stating that it is "a fantastic idea". Indeed, even with the teething problems Major Arlene highlights, it's a fantastic way to explore Doom's long history of community creations.

Short of any other wildly ambitious, last-minute surprises, DoomScroll wraps up what has been a fascinating year for the shooter series. This year, of course, brought us Doom: The Dark Ages, another fascinating take on Doom by id Software, which recently received a rework to its wave-based Ripatorium. The Doom modding community also proclaimed the death of popular sourceport GZDoom, as its contributors departed en masse after tensions with its creator came to a head.

Elsewhere, Doom co-creator John Romero is still working on a new FPS, despite his studio having its main project cancelled by Microsoft earlier this year. Fortunately, Romero Games survived the cancellation and salvaged much of that work, transposing it into a new, smaller indie FPS that Romero says "will be new to people the way that going through Elden Ring was a really new experience".

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Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

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