Fallout was a 'B-tier product' that lost both the licenses it was banking on and had its lead dev joking, 'In a week, we’re going to be asking whether people want fries with their meal,' but now he thinks those trials 'turned out to be positives'

Male and Female Vault Dweller holding guns and cresting a hill with ruined city in background
(Image credit: Bethesda)

Fallout's everywhere now, with half a dozen games and two seasons of television under its belt, but it used to be "a B-tier product," as series co-creator Tim Cain recently told Game Informer. A lot went wrong during development and the team didn't have much power to do anything about it, but Cain said that constraints and hardship may have been key to the game's eventual success.

"That sprite engine I wrote had limitations we had to work around, and those workarounds ended up making the game really cool," said Cain. "But it was one of those things that, at the time, it felt like, 'Oh no, another setback,' and it turned out to be a positive thing in the long run. It did help me view things differently years later."

"So many negatives turned out to be positives, said Cain."Even being called a B-tier product, which, at the time was an insult, you know, 'We can’t wait for you to get done with this so we can put you on D&D or something,' turned out to be a great thing because we were pretty much ignored for years," he continued. "No one really cared about what we were doing because there wasn’t anything huge tied to it, and that just let us kind of do our thing."

That's not to say the team knew it would pan out at the time. As Boyarsky recalled in the interview, "I wish we had the email, because I sent [Tim] an email. I said, 'In a week, everyone’s going to know how great Fallout is' before we shipped. And Tim emailed me back, and he said, 'In a week, we’re going to be asking whether people want fries with their meal.'"

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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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