After the bungled launch of Cities: Skylines 2, Paradox Interactive and Colossal Order part ways as development moves to a new studio

Citizens on a first date in Cities: Skylines 2
(Image credit: Colossal Order)

Cities: Skylines developer Colossal Order has parted ways with publisher Paradox Interactive, with ongoing development of the series moving to a different studio.

In a statement posted to the Paradox Forums, Paradox announced that the pair had "mutually decided to pursue independent paths", claiming the choice had been made to ensure "the strongest possible future for the Cities: Skylines franchise."

Looking at Iceflake's website, the developer seems to have been mainly focussed on developing mobile games until relatively recently, having developed 2021's survivalist city-builder Surviving the Aftermath—though as part of the statement, Iceflake's Studio Manager Lasse Lijedahl says it has a "decade worth of experience from making city building and management games."

Official Release Trailer | OUT NOW I Cities: Skylines II - YouTube Official Release Trailer | OUT NOW I Cities: Skylines II - YouTube
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It's hard to know exactly what to make of all this. Cities: Skylines 2 had clearly been a difficult project for Colossal Order. The sequel launched in a rough state, poorly optimised and lacking many features players had grown fond of in the original and its many, many expansions. Supporting the game has also proved troublesome for Colossal Order, with its Bridges and Ports expansion being delayed for more than a year.

Paradox eventually conceded that Skylines 2 had been released too early, though deputy CEO Mattias Lilja claimed that everyone involved had been "in agreement that iterating [Skylines 2] live was the right way to go." Clearly though, this was the wrong choice, and the game's reputation has yet to recover.

Skylines 2 is also far from the only game published from Paradox to hit troubled waters lately. Indeed, replacing developers has become something of a habit for the publisher, with Prison Architect 2 being handed off from Double Eleven to Brazilian outfit Kokku, while Bloodlines 2 was taken off Hardsuit labs and given to The Chinese Room. Bloodlines 2 did eventually come out, albeit to responses that ranged from mildly positive to largely negative. Prison Architect 2, on the other hand, has been delayed indefinitely.

That's not to mention the cancellation of Life by You, the botched DLC releases, and the underwhelming responses to games like Millennia and Lamplighters League, the latter of which also led to Paradox parting ways with its developer, Harebrained Schemes. Frankly, it all points to poor management at a publisher level, and it has put the company in such dire straits that Europa Universalis V's launch was a desperate gambit for the publisher's survival.

As for what this all means for Cities: Skylines 2 and the series as a whole, all three parties are apparently working to ensure a "smooth transition" at present, while Iceflake Studios will "share its plans" for Cities: Skylines "in the near future."

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Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

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