Silksong devs felt they didn't 'have a lot of control' over its release date and sympathize with all the games that were delayed to avoid it: 'To some extent that probably is unfortunate'

A screencap of a cutscene in Hollow Knight: Silksong. Main character Hornet faces the screen with her white face and angled black eyes. Her red cloak twists in the wind.
(Image credit: Tyler C. / Team Cherry)

In retrospect, it was probably a good idea for some developers to delay their games as far away from Hollow Knight: Silksong's release date as possible. Steam fell apart the moment it came out, preventing people from buying it for the first few hours. And even if you survived the initial blast, you'd be lucky to pull people away from what ended up being a game that was worth the wait.

The list of games that scrambled when Team Cherry surprise-dropped a date was impressively long. A total of eight games, including Demonschool and Baby Steps, had their schedules pushed forward in response.

Whether or not the release date would've really made a huge impact on other games coming out around the same time is debatable. Silksong is unique enough that I think some of those other games would've been fine, but I suspect it provided a good enough excuse for some of them to spend a little more time polishing things up—time they may have been quietly happy to have.

Tyler has covered videogames and PC hardware for 15 years. He regularly spends time playing and reporting on games like Diablo 4, Elden Ring, Overwatch 2, and Final Fantasy 14. While his specialty is in action RPGs and MMOs, he's driven to cover all sorts of games whether they're broken, beautiful, or bizarre.

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