Dark Souls 2 announced
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Dark Souls 2 was officially announced last night at the Spike Videogame Awards, but our friends over at the Edge magazine hive-mind have already been to see it. Indeed, it's on the cover of their next issue, out on December 20th.
According to the data readouts from the Edge Seeker Drone dispatched to assess progress on the sequel, a good deal of creative control has passed into the hands of new directors Tomohiro Shibuya and Yui Tanimura, while Hidetaka Miyazaki ascends to a higher plane of management. How this will change the series direction is a big question - already the sequel would have to deal with conflicting pressures: the need to replicate the potency of Dark Souls' challenge and the need to make itself more accessible.
Accessible doesn't mean easy, necessarily - but arguably more could be done to prevent massive game systems, like Dark Souls' Covenants, from going entirely unnoticed by the majority of players. At the same time, part of Dark Souls' allure was its cryptic, resistant mythology, unpicked only after many hours of play.
Will that elusive quality be consigned to history? Shibuya: "I personally am the sort of person who likes to be more direct than subtle," he tells us. "[Dark Souls II] will be more straightforward and more understandable."
Meanwhile, Carlson Choi, Vice President of Marketing for Namco Bandai, said, "From Software is going to take a very dark path with Dark Souls II; players will need to look deep within themselves to see if they have the intestinal fortitude to embark on this journey."
Did he just threaten us with a colonoscopy?
Anyway here's Edge's cover to whet your appetite.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

