Ken Levine: BioShock Infinite team repeatedly wanted to cut Elizabeth
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The saga of BioShock Infinite's development is almost as nuanced as the history of the floating city of Columbia itself, and that facet certainly extends to the impending FPS' cast of characters. Booker DeWitt's constant companion is Elizabeth, a wide-eyed Columbian with her own story to tell and mysteries to unravel, but she almost never existed at all. Speaking to Polygon , Creative Director Ken Levine goes over the challenges Irrational faced when working with Elizabeth's increasingly complex character, revealing the team requested more than once to eliminate her entirely.
"Do you know how many times people wanted to just cut her?" Levine says. "Over and over again, because we didn't know what to do with her at first."
Levine explains Elizabeth's troubles arose from figuring out how to instill her childlike curiosity of the outside world after you free her from Songbird's clutches with a believable sense of astonishment and horror in reaction to DeWitt's often violent protection over her. She also couldn't get in the player's way. All that presented a monumental test for the development group, eventually reaching a point where it would seem easier to scrap everything.
"I would be in reviews and ask, 'Where is Elizabeth?' and [team members] would say, 'Oh, she's in a closet,'" Levine says. "It was the same with the Big Daddy in BioShock. I actually had to insist that there were three Big Daddies in every level. Nobody knew how they worked or what to do with them."
Thankfully, we all know Irrational figured out Big Daddies in the end, and they created some of BioShock's most memorable encounters whenever they stomped around a corner. Perhaps Infinite's Elizabeth will achieve that same staying power when the game releases on March 26.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?


