Battlefield 3’s Patrick Bach: “biggest benefit for the console has been that we’re leading on PC”
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
EA/DICE executive producer Patrick Bach sat down and had a big chat with us about imminent uber military shooter Battlefield 3 . Obviously, it's one of those cross-platform war shooters people seem so fond of these days, but did the limitations of the console hamper its development as a PC game?
Resoundingly, no, according to Bach, who believes that leading the game on PC has a positive trickle-down effect for console gamers. “Our biggest benefit for the console has been that we're leading on PC,” said Bach. “It has forced us to push the limited technology of consoles compared to the PC to a new level, because we set the bar with what we wanted to create on PC and said, 'How the heck are we going to do this on consoles?'”
Developing primarily on PC made DICE prioritise its decisions on what to ditch in the console version. The PC version can include things that are “really cool but not key for the gaming experience,” said Bach. “You know it's easier for you to make those decisions when you have a robust PC build to look at, and the console versions look great because of the PC.”
When quizzed on whether or not Battlefield 3 could have had more than 64 players per map, Bach said, “Games are about having fun, it's not about doing the most you can do...If we can jump two meters it must be better to jump four meters. No. 64 players is kind of the maximum where it's still fun and you can still control the Battlefield. It's like I can understand where I got shot from and why.”
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

