How to solve the Thorm Mausoleum puzzle in Baldur's Gate 3

Baldur's Gate 3 Thorm Mausoleum puzzle room
(Image credit: Larian)

The Baldur's Gate 3 Thorm Mausoleum puzzle might not be the game's hardest—in fact, you'll have to do some even harder puzzles once you unlock this and enter the Gauntlet of Shar below. Still, this one can be a bit tricky if you don't find a key piece of information buried in the mausoleum and if you're not really one to read books in RPGs—understandable, honestly.

Before you enter the puzzle room in the far north of the mausoleum, there are quite a few traps around, so you might consider going solo rather than have your party stumble into them while you're trying to finish this. Otherwise, here's how to solve the Baldur's Gate 3 Thorm Mausoleum puzzle you can carry onto the Gauntlet of Shar and the Nightsong.

How to solve the Thorm Mausoleum puzzle

Wandering into the Thorm Mausoleum, you've probably realised by now that to progress further, you're going to have to do a little puzzle. There are three murals around the northernmost room called: Grief, Moonrise Towers, and General, with the names showing when you hover your cursor over each. There are buttons below all three, and you have to press these in a certain order to open the way. While being wary of the traps filling the room, the order to press the buttons is:

  • Moonrise Towers
  • Grief
  • General

This will open the way to an elevator leading down into the Gauntlet of Shar. You discover this order through the Stained Book you find on the altar in the east side of the mausoleum. This reads that Ketheric Thorm's instructions to access the mausoleum were "From splendour, to tragedy, to infamy". So, these three murals mark his fall: from the splendour of Moonrise Towers to the grief of his daughter's death, to the infamy of becoming a general of the Absolute.


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Sean Martin
Guides Writer

Sean's first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for secrets or bashing his head against puzzles, you'll find him revisiting old Total War campaigns, agonizing over his Destiny 2 fit, or still trying to finish the Horus Heresy. Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.