
Wes Fenlon
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
His lasting legacy on this earth may be using WASD wrong for his entire life.
Latest articles by Wes Fenlon

Metaphor: ReFantazio battle director says turn-based RPGs can still be just as popular as action RPGs: 'I personally believe turn-based games have a long future ahead of them'
By Wes Fenlon published
News Atlus's Kenichi Goto worried turn-based battles were beginning to feel outdated, but developing Metaphor brought him back around.

Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
By Wes Fenlon published
Most players love Koji Ise's signature interface designs, but they're also a barrier for a few.

Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
By Wes Fenlon published
News The longtime Yakuza/Like a Dragon developer considers its side stories vital to the overall narrative.

Wizards of the Coast gaming head says Baldur's Gate 3 'certainly raised the bar' and changed how they think about big budget D&D, but they still want 'different entry points' including smaller games
By Wes Fenlon published
News Not every D&D videogame going forward will be trying to replicate Baldur's Gate 3's dizzying depth.

Papers, Please creator Lucas Pope says 'it's a tragedy' his 2013 immigration sim now feels so on-the-nose: 'You want your work to be relevant, but at the same time, wow, I really wish it was not that f***ing relevant'
By Wes Fenlon published
news The fictional 1980s setting of Papers, Please doesn't feel so distant.

'Searches for Invisible Woman went up 3,000%': Marvel Rivals devs innocently reflect on how popular some of their heroes have become
By Elie Gould, Wes Fenlon published
News We all know why the searches were so high.

Marvel Rivals' devs like throwing in curveballs 'to make the roster more interesting,' meaning we'll probably get more characters like Squirrel Girl and Jeff the Land Shark
By Elie Gould, Wes Fenlon published
News "Nothing is out of the question for now."

'We balance for fun, first and foremost': Marvel Games' executive producer discusses Marvel Rivals' priorities and why competitive balancing comes second
By Elie Gould, Wes Fenlon published
News The casual side just has more appeal.

The best deals in the 2025 Steam Spring Sale
By Tyler Wilde published
deals The first seasonal Steam sale of the year has arrived with deals on many of last year's biggest games, and even a few discounts on brand new ones.

The best Monster Hunter Wilds mods
By Wes Fenlon published
Tuned up Monster Hunter Wilds mods for improving performance, changing your character's appearance, and more.

We all deserve better than this
By Wes Fenlon published
Sellouts Idiotic tariffs, indifferent retailers, depraved flippers and AI mania are making the simple act of buying a graphics card the defining misery of PC gaming in 2025.

Why did Monster Hunter Wilds dedicate so much effort to its environments, only to completely drop the actual 'hunting' from Monster Hunter?
By Wes Fenlon published
Growing pains Weather, seasons, and big open areas are left purposeless when we're still mostly launching hunts from a menu.

The best indie games on PC
By Jody Macgregor last updated
Small but mighty These are the best indie games you can play on PC.

The best PC games right now
By Tyler Wilde last updated
What to play Looking for a great new PC game? Here's what we're playing in 2025.

Monster Hunter Wilds dominated Steam so hard this weekend that a new game from a Nintendo legend attracted a mere 5 reviews, and another dev tweeted they hadn't sold 'a single game' since Wilds released
By Wes Fenlon published
News Monster Hunter's record-setting 1.3 million weekend players made it a bad weekend for indies to launch on Steam.

Monster Hunter Wilds live launch coverage: Server status, hunting tips, and all the latest release day news
By Wes Fenlon last updated
Hunt begins Join us on the hunt for monster trivia, amazing player antics, and all sorts of news on Monster Hunter's first-ever day-one launch on PC.

Monster Hunter Wilds claws past Dota 2 and Lost Ark to be Steam's 5th most-played game ever, with a nearly 1.4 million peak player count
By Wes Fenlon, Harvey Randall, Ted Litchfield last updated
News The number just keeps going up.

I wish Monster Hunter Wilds' open world and changing seasons were ambitious enough to justify its PC performance woes, but they've yet to truly wow me
By Wes Fenlon published
Untamed Monster Hunter Wilds doesn't look or play like a game that should hit PCs this hard in 2025.

How to defeat Arkveld in Monster Hunter Wilds
By Morgan Park last updated
Guardian Wilds' new flagship white wyvern is also one of its toughest battles.

Best starter Sword and Shield builds in Monster Hunter Wilds
By Wes Fenlon published
Slash and Learn Learn how to power up a nonstop stream of combos with the ideal Low Rank Sword and Shield builds.

Best starter Light Bowgun builds in Monster Hunter Wilds
By Morgan Park, Wes Fenlon published
Quick shot Pack your elemental ammo and come along for a crash course in how to use the Light Bowgun.

Bad news for portable Monster Hunter Wilds hopefuls: the Steam Deck can't manage 30 fps, even in maximum potato mode
By Wes Fenlon published
Underpowered The Steam Deck just can't handle this monster.

Capcom already has 'many things planned down the line' that reinforce Monster Hunter Wilds' core theme: the relationship between hunters and nature
By Wes Fenlon published
News The relationship between humans and nature has always been key to Monster Hunter, but Capcom has even more to say this time.

Delta Force's Chinese developer says it doesn't 'have an opinion' on the American military and just wants to create 'fun and meaningful gameplay' with its campaign based on the very real Battle of Mogadishu
By Joshua Wolens published
News *slaps roof* You'd be amazed how little politics we can cram in this baby.
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