Elder Scrolls modders are crowdfunding their own RPG about bears and spirit animals
Witanlore: Dreamtime has been in Early Access since January but now needs more money.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
A group of Elder Scrolls modders have banded together to make Witanlore: Dreamtime, an action RPG about humanoid bears called Ursines and their spirit totem animals. The Druid Gameworks team—who were previously responsible for popular Oblivion mods such as Kvatch Rebuilt and Reclaiming Sancre Tor—put their game on Steam Early Access in January but have hit some financial trouble that could derail the project. So they've turned to Indiegogo, searching for around $135,000.
The focus of Dreamtime is very much on role-playing, with non-linear dialogue, lots of side quests, choices to make that the team promises will have meaningful consequences and even a dedicated 'RP menu' where you can smoke, fish, make camp or give gifts to NPCs. The final game will have a fully open world, but the Early Access version is so far limited to one region that contains the first five chapters of the main story. You play a young Ursine who is quickly "swept up in the chaos of an ancient battle for power, the outcome of which hinges on your decisions and a weapon that could lead us all to salvation or ruin".
The totem mechanic sound interesting: as well as customising your own Ursine you get to choose a spirit totem animal from a list of 13, including a bison, a fox and an otter. The animal will accompany you on your journey, and you summon it to give you a hand during fights (of which there will be many) or to help you solve puzzles. You can level it up to grant certain buffs.
Dreamtime looks suitably ambitious for a team that love the Elder Scrolls series, with companions to recruit, a stealth system, multiple combat options (including archery) and race-specific items. Steam reviews are mostly positive, although there are a fair few bugs (which is to be expected in an Early Access game, I guess).
Alongside the base game, which should be complete in the next eight months if the team get enough funding, Druid Gameworks plans to release four DLC episodes with their own quests and items.
The game costs £4.99/$6.99 on Steam, and the finished version will cost $19.99. You can get it for less if you back it on Indiegogo: $5 will get you a copy, and if you go above that there's lots of goodies up for grabs.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.


